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2014

 
August
Back to School!
27
Wed
King of the Hill
Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
   
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September
Happy Labor Day - 1st!
   
3
Wed
King of the Hill
Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
10
Wed
King of the Hill                     Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
   
13
Sat
Summit IHRA
Gates open 12PM
14
SUN
Summit IHRA
   
17
Wed
King of the Hill
Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
   
20
Sat
Fall Drags
Gates open 3pm
* Presented by:
Ford Performance Association of New Orleans
facebook page: fordperformanceeassociation car club
Email 
   
24
Wed
King of the Hill
Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
   
26
FRI
Test ’n Tune
6pm-10pm
(228) 323-7325  Gaylon
(251) 747-1553 Jim Griffiths
 
27
Sat

28 Sun
“King of the Coast” Bracket Series Battle for the Golden Check-Pro Electronics and Pro Footbrake
Gates open 8am each day       (228) 323-7325  Gaylon
(251) 747-1553 Jim Griffiths
   
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October
Cruisin' the Coast 5-12 www.cruisinthecoast.com
   
1
Wed
King of the Hill                     Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
   
3
FRI
HAZARDOUS WASTE
Car Show-Swap Meet
4
SAT
hazradous waste
   
10
Fri






10
Fri
Hourly Rumble         
4pm Gates open              
4pm  Swapmeet               
6pm 1/4 mile dragracing 
8pm Cruising parade
9pm 1/4 mile dragracing          
10pm Burnout Contest
Spectator $10
Car & Driver  $20.00  
 
    
 FRIDAY NIGHT'S
       SECOND EVENT      
          11pm-2am
Smackdown      
Heads-up Street Races     
(drag radials & slicks only)
Spectator $10
Car & Driver  $20.00    
 
            
 
11
Sat

Asphalt Assault

4pm Gates open              
4pm  Swapmeet               
6pm 1/4 mile dragracing 
8pm Cruising parade
9pm 1/4 mile dragracing          
10pm Burnout Contest
Spectator $10
Car & Driver  $20.00
   
   
   
15
Wed
King of the Hill
Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
   
18  Sat
19
 Sun
 Ford vs Chevy
12pm Sat early tech  Test & Tune

 Sunday 8am Gates open
* Presented by:
Ford Performance Association of New Orleans

Email 
   
22
Wed
King of the Hill
Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
   
29
Wed
King of the Hill
Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
   
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November
Happy Thanksgiving - 28th!
   
5
Wed
King of the Hill
Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
   
7
F
ri

Test ’n Tune
6pm-10pm
(228) 323-7325  Gaylon
(251) 747-1553 Jim Griffiths

8
Sat
9
Sun
“King of the Coast” Bracket Series
Gates open 8am each day       (228) 323-7325  Gaylon
(251) 747-1553 Jim Griffiths
   
12
Wed
King of the Hill                     Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
   
15
SAT
Diesel Thunder
m
ore details in the making!
  Diesel Thunder
   
19
Wed
King of the Hill
Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
   
26
Wed
King of the Hill
Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
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December
Merry Christmas - 25th!
   
3
Wed
King of the Hill
Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
   
5
FRI

Test ’n Tune
6pm-10pm
(228) 323-7325  Gaylon
(251) 747-1553 Jim Griffiths

6
Sat
7
Sun
“King of the Coast” Bracket Series
Gates open 8am each day       (228) 323-7325  Gaylon
(251) 747-1553 Jim Griffiths
   
10
Wed
King of the Hill
Gates open 6pm Time trials 6pm
$25 car & driver
$8 spectator
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Procedure Sheet
Rules and Regulations - Rule Book Disclaimer

SAFETY IS FOREMOST

1. DRIVERS... All cars are subject to N.H.R.A./I.H.R.A. rules and specs that apply to your vehicle and category. You are responsible for knowing and implementing these regulations. Copies are available at our concession stand or numerous other outlets.
2. Sportsmanlike conduct at all times.
3. There shall be no alcoholic beverages in the race cars on the track or in the staging lanes. If you are suspected of having too much to drink, you will be asked to leave the staging lan
es.
4. 4-Wheelers, 3-Wheelers, Skates, Bicycles, Mini-Bikes, etc. are not allowed on premises.

5. Seatbelts and helmets shall be fastened during burnout and approaching the starting line.
6. Dragsters and open-front-wheel cars shall be allowed one (1) burnout through the lights.  Full-bodied cars will be held back.
7. If you leak anything on the  starting line, you shall be backed off.
8.
You shall not stage until your opponent has prestaged or unless you have been instructed to do so by the starting line manager.
9. Glass containers are not allowed on property.
10. When you stage, you buy it . . .
11. No unauthorized personnel will be allowed on the race track. Press personnel, photographers, camera crews and pit crewmen must report to tech man at head of staging.
12. Race cars must pass through "tech," and your tech card must be filled out and turned in at "tech".
13. No deep staging will be allowed.
14. No holding of cars or bikes during burn-out.
15. Speeding vehicles or careless driving in the pits is strictly forbidden. It may result in your having to leave the race track.
16. Once eliminations have started, there will be no time trials until after the third round. There will be no substitutions of vehicles or drivers.
17. No pets (dogs, cats, etc) are allowed on the premises of Gulfport Dragway.
18. If you test on top end of the track, helmets and safety equipment must be fastened.
19. Persons working the staging lanes are there to move the mass of machinery by two, safely, smoothly, swiftly as possible down the race track. Lanes numbered odd 1, 3, 5, 7, & 9 will use left lane, even numbered lanes 2, 4 , 6, 8, & 10, will use the right lane. However, if this is not always possible you will be told what lane to get into. Either go down the track or get on the trailer.
20. Drivers, do not start your burn-out until the drivers who are attempting to stage have gone from the starting line.

PLEASE OBSERVE
THE 20 M.P.H. IN THE PITS

NOTICE:
4-Wheelers, 3-Wheelers, Skates, Bicycles, Mini-Bikes, etc.
are not allowed on premises.

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Rainout policy
Once time trials have ended, there is no rainout! Rainout good for current calendar year.
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Requirements to be considered a Street Car
Pass Safety Tech
Working windows
Door slammer
Operational headlights, brake lights, tail lights
Nitrous permissible
Wheel tubs permissible
Mufflers
Glass Windshield
Trailered through gate permissible
D.O.T. tires ONLY
Line Locks permissible
Long pants and helmet
No Electronics
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E.T. 1/4 to 1/8 Mile Conversions
1/4 Mile E.T. 1/8 Mile E.T.
12.99 & quicker 8.25 & quicker
11.49 & quicker 7.35 & quicker
9.99 & quicker 6.39 & quicker
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Tech and Safety-Check Guidelines
1/8 mile E.T. times listed in parentheses: 12.99 (8.25), 11.49 (7.35) and 9.99 (6.39)
Arm Restraint Required in any open-bodied car.
Battery Must be secured properly with OEM equipment if still mounted in stock location. NO coat-hangers, bungee cords, bailing wire, etc. allowed.
If it is mounted in a different location, it MUST be secured properly with 3/8” minimum all-thread and include a master-disconnect outside on
the back of the car clearly labeled. If the car is a hatchback, the battery must be mounted as noted above, but inside an enclosed sealed
battery box, or the car must have a firewall fashioned between the driver and the battery.
Carburetor Must have an effective throttle-return spring (TWO are recommended). Also, a breather, flash shield, or spark arrestor is recommended.
Catch Can All water-cooled cars must have an approved radiator overflow catch-can that is 16 oz. minimum and secured properly.
Drive Shaft Loop All cars running SLICK/STREET SLICKS must have a safety loop encircling the drive shaft that is mounted not more than 6” behind the front U-joint.
Drive Shaft Loop All cars running SLICK/STREET SLICKS must have a safety loop encircling the drive shaft that is mounted not more than 6” behind the front U-joint.
Driver Apparel Long pants, full-toed shoes, and shirts required. No shorts, tank-tops, bare torsos, etc allowed. Appropriate clothing is mandatory.
Fire Gloves SFI approved, required on all open-bodied cars, and on full-bodied cars running 9.99 (6.39) or quicker, and/or 135 MPH or faster.
Fire Jacket SFI approved, required on cars running 11.49 (7.35) or quicker.  See Roll Cage, Harness.
Fire Pants SFI approved, required on all open-bodied cars, and on full-bodied cars running 9.99 (6.39) or quicker, and/or 135 MPH or faster.
Fire Shoes SFI approved, required on all open-bodied cars which are super/turbocharged, nitrous equipped, or alcohol powered. Recommended for any open-bodied car
Fuel Cell All fuel cells must be mounted properly and vented out the back or the bottom of the car. Plastic cells must be grounded properly with a ground
strap. The cell must be isolated from the driver compartment with a sealed firewall to prevent fuel from leaking in.
Fuel Filter NO GLASS filters allowed.  Must be of metal or plastic construction.
Fuel Line There can be no more than a TOTAL of 12” of rubber fuel line in a car. Either ensure that hard line is in place, or use approved braided steel line.
Harness,
5-point
Seat belts are required. Stock belts are fine until a car reaches 11.49 (7.35) or quicker or 12.99 (8.25) for convertibles, and/or 135 MPH or
faster, or if it is equipped with a roll bar/cage, regardless of E.T. At this point, an SFI approved 3” wide, 5-point harness is required. The shoulder
straps should be secured behind the driver below the plane of his/her shoulders.
Helmet SNELL or SPI approved helmets are required. Full-faced helmets with shield are required on any open bodied cars & all cars running 9.99
(6.39) or quicker . Shield must be down upon leaving the starting line. Approved crash helmets must be strapped and worn properly.
Hood All full-bodied cars are required to have a hood.
Lug Nuts Each wheel shall have the OEM number of lug nuts fastened securely. If using open-end lug nuts, the wheel stud shall protrude into the hex
portion of the nut a distance that is at least equal to the diameter of the stud. See Wheel Stud. See Wheel Stud.
Neck Collar Required in any open-bodied car. and ALL full-bodied cars running 9.99 (6.39) or quicker, and/or 135 MPH or faster.
Neutral Safety Switch A functioning neutral safety switch is required on ALL vehicles.  See Shifter.
Nitrous System System DOT approved NOS bottles must be secured properly with a minimum of 2 straps. If the bottle is in the driver compartment, it must be vented properly out of the car. Solenoids and nozzles must be mounted properly in the engine compartment.
Roll Cage/Bar All cars running 11.49 (7.35) or quicker or 12.99 (8.25) for convertibles and/or 135 MPH or faster must have at least a 6-point roll cage, a
5-point harness, and a fire jacket. The cage must also be padded everywhere that any part of the driver’s body (hands, feet, head, etc.) may
come in contact with the cage while properly harnessed in the driver’s seat.
Shifter Stock shifters are fine. Any after market automatic shifter must be equipped with a spring-loaded, positive reverse lockout. A neutral safety
switch is mandatory.
Tail-light For night-time racing, all cars shall have at least one working tail light that is visible from the tower and the starting line upon leaving the starting line and exiting the track.
Tires All tires must be in good condition (not dry rotted, etc.) and CANNOT be spacesaver doughnut-type spares.
Wheel Stud Each wheel shall have the OEM number of wheel studs, with lug nuts fastened securely. If using open-end lug nuts, the wheel stud shall
protrude into the hex portion of the lug nut a distance that is at least equal to the diameter of the stud.  See Lug Nuts.
Window Net Required on any car running 9.99 (6.39) or quicker and/or 135 MPH or faster.  Recommended on any car that has a roll cage.
Windshield Required on all full-bodied cars.  Lexan is allowed.
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E. T. Considerations
The E.T. breakdown listed below must follow the aforementioned guidelines, plus:
12.99 and quicker: Convertibles only: Roll cage, 5-point harness, and a fire jacket.
11.99 and quicker: Roll cage, 5-point harness, and a fire jacket.
9.99 and quicker: Master battery-disconnect (regardless of where the battery is mounted), neck collar, fire pants, fire gloves, and a window net.
SPEED CONSIDERATIONS
  The above guidelines come into play at a specific elapsed time, but some are also applicable if a car runs a certain speed. At 135 MPH, regardless of the E.T., all cars must have a roll cage, window net, and a master battery-disconnect switch. When a car reaches 150 MPH, it must have a functioning parachute, but it does not have to be deployed.
MOTORCYCLES
  All riders are required to have full-finger leather gloves, over-the-ankle leather boots, leather jacket, and a full-faced helmet with a shield. The
shield must be down upon leaving the starting line. If a rider runs 9.99 (6.39) or quicker, and/or 140 MPH or faster, a dead-man switch is
mandatory as well as full leather suit (either one-piece or zippered at the waist).
CAR NUMBERS AND DIAL-INS
  All permanent car numbers must be displayed on the passenger side window and upper passenger windshield and must be at least 6 inches minimum in height (4" is okay on front). Any temporary shoe-polish numbers issued at Tech should be washed off before the next event so that a new number may be issued. All vehicles in competition must have the dial-in displayed before leaving the staging lanes - no
changing!
These are general guidelines we have put together for your safety and convenience. While we can't go over every aspect of every vehicle, common sense & accepted drag strip practices should be all that are necessary to ensure all will have a fun and safe time at Gulfport Dragway while still maintaining competitive events. If you have any further questions, please ask an Event Director, or you may purchase NHRA/IHRA rule books at the concession stand.
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Bracket Drag Racing
     Bracket drag racing is the most equal opportunity sport in the world. Men and women, young or old, all have an equal chance.
    Anyone can win bracket racing, with any kind of car, truck or motorcycle. All you have to do is drive consistently. It makes no difference if your car is fast or slow, because the races are based on a system where the slower car gets a head start.
    Drivers make time trials during the first part of the day. Time trials are practice runs; on each run the elapsed time (E.T.) is electronically measured and presented
to the driver on a computer printout. The elapsed time is the time it takes to get from the starting line to the finish line.
    After time trials, drivers study their elapsed time printouts and try to predict what their cars will turn on the first run of eliminations (actual competition). The driver's elapsed time predictions are dialed in to the starting line computer used to determine the handicaps.
    As two cars pull to the starting line the computer compares their dial-ins and gives the slower car a head start, via an earlier go signal from the computer controlled Christmas Tree. If your decision is to race, the first stop inside the gate is the tech area, teching-in only takes a few minutes. The official checks tires, steering, brakes, battery, anything that might be a safety hazard. Any well maintained highway car will pass tech, and when this is done the officials assign a number to that vehicle.
    Next you find a pit area. The pits are where the race cars are worked on and where drivers leave their gear and crew members. There are two unwritten laws of pit etiquette: First, pedestrians let the race cars have the right of way. This is done because many race cars are towed or coasted through the pits to keep the motors cool. Second, being in the pits gives you up-close access to all the racing machinery; therefore, the rule is look, don't touch.
    The staging lanes are where the drivers line up and wait to make a run down the racetrack.
    The staging director and starter are there to make sure the cars are flowing smoothly, and safely, and their word is law.
    The bleach box is where the cars spin the tires in water. The process is called a water burnout and it is done to get the tires hot and sticky for better traction.
    A drag strip is actually two race strips in one; each lane has its own starting and timing system and functions independently of the other. One lane can be totally inoperative and the other will still function perfectly.
    The starting system for each lane consists of the Christmas Tree and two beams of light aimed across the starting line. The Christmas Tree is the pole on the starting line with the amber, green and red lights. The top most and smallest bulbs are the pre-staged and staged lights. Next are three amber countdown lights; next the green-go-light; and the red-foul light.
    As the front tires roll into the first light beam, it signals the tree and lights the pre-staged bulb. A few inches further and you're in the second light beam and the staged bulbs come on. At this point, the driver is supposed to be ready to race.  The starter waits a few seconds and starts the Christmas Tree. It blinks down - amber-amber-amber, green . . . a half second between bulbs, one-and-a-half seconds from first amber to green, that is all there is to it.
    The green light is your signal to go, but it is only a signal . . . the elapsed time will not begin until the front tires move out of the light beam, this never changes. The elapsed time computer is triggered by the front tire . . . not by the go signal.
    There is a time-recording related to the green go signal: It's called the reaction time. Reaction time is computed in thousandths-of-a-second; it tells how quickly you moved off the starting line (out of the light beam) after the green light.
    On the other hand, if you leave the startling line before the green light, you will be disqualified via a red light / foul start. At first it might seem ridiculous that anyone would leave too soon, but the reaction time is so important that drivers try desperately to cut the green light as closely as possible. In fact, because the front tires must roll a few inches before they are out of the light beam, practiced drivers actually have floored the gas and have their cars moving while the last amber light is still on; but they know their cars and themselves so well, they do not break the light beam until the green has flashed. It takes practice and concentration.
    Separate lines painted at the finish, each having its own set of lights is marked with cones. The lines are 66 feet apart and are called the traps. Crossing the first line starts the MPH computer; crossing the second line stops the elapsed time computer, which started when the car left the starting line. It is also the finish line and is exactly 1320 feet from the starting line.
    We have enough shutdown area to stop a 290 MPH dragster; with three exits: one at 1550', another at 2000', and the last exit at 4500'.
    Paralleling the drag strip is the return road. All drag strips are one way - never turn around and return via the drag strip.
    The dial-in is used to determine the handicap start. Based on your time trials, the dial-in is what you think you will turn your next run, which will be the first round of eliminations (actual competition).
    The dial-in is written to the hundredth-of-a-second on the passenger windows with white shoe polish. As the competitors approach the starting line, the tower personnel enter the dial-ins into the computer, which programs the Christmas Tree and gives the slower car the head start.
    During eliminations dial-ins may be changed between rounds. You may never have an elapsed time quicker than the dial-in. If you do, you break out and are disqualified.
    The dial-in handicap works like this. Say you dial-in is 20.00 seconds and your opponent dials-in at 19.00 seconds; you will get a once second head start. That is, one second after you get the go signal, your opponent will get his go signal.
    When all the cars in a bracket have made a run, it is called completing a round. Each run has a winner and a loser; so each time a round is completed, half the cars are eliminated. Even with 100 cars in the bracket, it only takes seven rounds to crown the bracket winner.
    During eliminations a breakout is an instant loss. If both cars break out, the car breaking out by the least is the winner.
    The red light is also an instant loss. If you red light, you cannot win. If your opponent red lights, you cannot lose. Also, if you opponent red lights, the breakout rule is waived.
    The bye-run is a lone run given to a randomly chosen car, because of an unequal number of cars in a round as determined by random, or by ladder sheet.
    During time trials both sides of the Christmas Tree count down together. During handicap eliminations the count down is staggered, because one side of the tree starts before the other.
 
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Christmas Tree Layout
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Golf Cart and Motor Scooter Regulations and License Form

Golf Cart and Motor Scooter Regulations

All golf carts and motor scooters must abide by 20 mph speed limit

Must have headlights and taillights

None shall enter pedestrian area

All golf carts and motor scooters are to be registered with Gulfport Dragway. Each must be issued a Gulfport Dragway decal and number. Proof of ownership, insurance company name, and insurance policy number will be required before a number will be given.

There is a non- refundable yearly registration fee of $25 per golf cart and motor scooter or a daily fee of $10 per golf cart and motor scooter. Year is from January 1 to December 31.

Must have listed on registration records, all designated drivers.

No one under 18 years of age will be allowed to drive or maneuver a golf cart or motor scooter.

One person allowed per seat. A child under one year of age is an exception to this rule.

Golf carts and motor scooters are only allowed to enter the staging lanes if towing a racecar. Once the racecar goes down track, golf cart or motor scooter must leave the staging lanes.

Golf carts and motor scooters cannot come up the fire-up road unless towing a racecar. Once the racecar goes down the track, the golf cart or motor scooter must leave the fire-up

Right of way at Gulfport Dragway is

  1. Racecars
  2. Pedestrians
  3. Golf carts and motor scooters

Violators will be issued no warning. There will be immediate removal of the golf cart or motor scooter. Violators can lose golf cart and motor scooter privileges for a year or more.

Click here for the required Golf Cart and Motor Scooter License form
(click here for form in Word format)

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Disclaimer
The rules and/or regulations set forth herein are designed to provide for the orderly conduct of racing events and to establish minimum acceptable safety requirements for such events.  These rules shall govern the condition of all events, and by participating in these events, all participants are deemed to have complied with these rules.  NO EXPRESSED OR IMPLIED WARRANTY OF SAFETY SHALL RESULT FROM PUBLICATIONS OF OR COMPLIANCE WITH THESE RULES AND/OR REGULATIONS.  They are intended as a guide for the conduct of the sport and are in no way a guarantee against injury or death to a participant, spectator or official.

The race director shall be empowered to permit minor deviation from any of the specifications herein or impose any further restrictions that in his opinion do not alter the minimum acceptable requirements.  NO EXPRESSED OR IMPLIED WARRANTY OF SAFETY SHALL RESULT FROM SUCH ALTERATION OF SPECIFICATIONS.  Any interpretation or deviation of these rules is left to the discretion of the officials.  Their decision is final.

Gulfport Dragway

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